Zork part 2

So my latest video post is here.

But in the meantime, I’ve done some research, as I’m prone to. And I’ve found some interesting stuff.

So Zork is only the tip of the iceberg. There’s an entire genre of work called “Interactive Fiction” that builds on the format of Zork, but expands quite a ways beyond that. Creating them isn’t the most straightforward thing ever, but I’ve found this gadget called FrobTADS that seems built for that exact function. Granted, I’ve just downloaded the thing (and I haven’t even installed it yet…), but it looks like a mostly straightforward nomenclature that it’s using. Interesting, at least.

So my current thinking is to combine attributes of Interactive Fiction with those of ARGs (Alternate Reality Games). I’m thinking about starting a unit inside of a bit of Interactive Fiction, and then having tasks that have to take place out in the real world. Puzzles, maybe, or locations that need to be visited to gain a clue or code or whatnot that then gets loaded back into the Interactive Fiction to gain the next level or step.

My next step is to play with FrobTADS a bit and see what it can do and how it is to work with, and decide if it’s the sort of thing that’s going to be useful without simply adding to the pile of things I have to do.

That and figuring out if students are even going to like this sort of thing. Because if they’re not into this, then…

 

t.